Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Mumor has looked better.

Final Fantasy XI takes a look at Michael-Christopher Koji Fox’s history

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Fans of Final Fantasy XIV are familiar with Michael-Christopher Koji Fox as the head of translation and localization, a constant presence at fan festivals...

Embers Adrift interview addresses features and monetization choices

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Regular readers of MOP are already pretty familiar with Embers Adrift and its overall old-school leanings, but those who might not be familiar or...
Tales of loss, and fire, and faith.

Final Fantasy XIV’s Natsuko Ishikawa discusses how the pandemic influenced Endwalker’s story

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It's been just about a year since Final Fantasy XIV: Endwalker released. How's everyone doing with that story emotionally? Still crying uncontrollably when you...

Desert Oasis: Black Desert’s Jaehee Kim and Jesse Joo on accessibility, community, and playing their own game

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Attending the first Calpheon Ball in the US was an awesome experience. Getting to see fellow Black Desert fans, watching the joy in peoples' faces...

The true meaning of Christmas across the MMO space, 2022 edition

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You there, boy, what day is it? Or girl! I can't see very well at this age. You say it's Christmas day? Well, then,...
It's not working.

Did anyone still think Cyberpunk 2077 multiplayer was happening? Because it’s really not

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Stop me if you've heard this one: CD Projekt Red is very sorry but it's not going to bother with multiplayer for Cyberpunk 2077...

Interview: Warhaven’s game director on combat, inspiration, and the future of the game

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Warhaven caught my attention with its epic medieval battles featuring hand-to-hand combat and fantastic graphics. It's an upcoming game that recently had an open...
Sitting around.

Monumental’s CEO once again says ‘nothing is off the table’ as the devs work on retooling Crowfall

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Crowfall shut down last week, though it did so with a vague promise of some kind of return - a prospect that hasn't instilled...

World of Warcraft explains Dragonflight’s modular design and the end of borrowed power

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If you've ever wondered why World of Warcraft seems so slow to adjust to poorly received expansion pack systems, perhaps part of the blame...
This is what I always wanted.

World of Warcraft devs discuss the Dracthyr, Blizzard adds new Chinese-favored payment options

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Why should you have something like Empower spells in World of Warcraft? That's one of the questions that lead combat designer Brian Holinka and...

ZeniMax’s unannounced AAA MMO has ramped up to 200 developers since 2018

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That Elder Scrolls Online's Zenimax Online Studios is working on another major game is not new information - we've been covering it since 2018...

The Stream Team: Touring Neverwinter’s Northdark Reaches with devs (plus giveaway)

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Neverwinter's newest module, Northdark Reaches, went live last week. As it's the first part of a campaign created by R.A. Salvatore and Geno Salvatore,...

Riot MMO lead still cagey about game details as he talks about career and online RPG design

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While it is not the detail-laden treasure chest of information that fans of Riot's upcoming Runeterra MMORPG were hoping to hear, a recent interview...

Pearl Abyss Q3 2022: DokeV and Crimson Desert delays, CCP’s new blockchain game, and EVE Online’s uptick

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Pearl Abyss, primarily known around these parts as the company that owns EVE Online and Black Desert, has released its third quarter earnings report...
da fuq did I just read

Final Fantasy XIV’s Naoki Yoshida sparks backlash over a bad answer to questions on diversity in Final Fantasy XVI

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Final Fantasy XIV producer and director Naoki Yoshida has long been held up as a shining example of what can be expected of someone...

Diablo IV devs talk up the ARPG’s ‘return to darkness’ in the tonal and literal sense

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Dark. Darkity dark dark. Darkness. It's what the devs of Diablo IV have crowed about before, and it's the subject of discussion once again...

Runeterra MMO director talks about MMORPG design and monetization in interview preview

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Riot Games' in-development Runeterra MMO has been a topic of discussion for director Greg "Ghostcrawler" Street for a long while now, and while there's...
Pshooo

Final Fantasy XI’s Koichi Ishii reminisces on the origins of the game

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If you love or hate skillchains in Final Fantasy XI, Koichi Ishii is the one to credit with them. Another interview on the game's...

Genshin Impact developer confirms it’s not focusing on making new endgame content

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You've hit the highest adventure rank possible in Genshin Impact. Now what? Well, you head to the Spiral Abyss for artifacts, materials, and currencies......
Sky, man, something.

No Man’s Sky’s Sean Murray talks about relaxed mode, consolidating updates, and the progression of the game

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It's been a long and strange journey for No Man's Sky, going from being insanely overhyped to being seen as a massive disappointment to...

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