mmo mechanics

MMO Mechanics is a game design and mechanics analysis column by Tina Lauro. [Follow this column’s RSS feed]

MMO Mechanics: The Fair Play Alliance and mechanising fairness

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News of over 30 gaming companies taking a united stand against unfairness and toxicity in online game communities sprung out of GDC 2018 a...

MMO Mechanics: 2017’s MMO Mechanics in review

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I cannot quite believe that we're saying goodbye to 2017 and ringing in 2018 so quickly: It certainly doesn't feel as though an entire...

MMO Mechanics: What can be learned from Guild Wars 2 Mountgate?

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Most often, MMO Mechanics articles focus on the gameplay mechanics that both make the MMO genre unique and those that diversify MMOs from one...

MMO Mechanics: Material storage and the Guild Wars 2 economy

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Guild Wars 2 launched its second expansion, Path of Fire, a few days ago, and as you might expect, a new expansion means some immediate...

MMO Mechanics: Making healing interesting in MMORPGs

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I was reading a recent Daily Grind article on the topic of unique healing classes and it prompted me to think about the variety...

MMO Mechanics: 2017’s take on the sandbox MMO

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I am finding it hard to believe that we are two months into 2017 already, especially since I've had so many pressing Guild Chat...

MMO Mechanics: 2016’s MMORPG mechanics in review

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The holiday season is finally upon us: My decorations are resurrected from their dark corner of my storage closets once more, Jack Frost is...

MMO Mechanics: Enhancing MMORPGs with experiential learning mechanics

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Ever since I considered the responses to a Massively Overthinking article in which a developer asked if a prestige system to encourage replaying an...

MMO Mechanics: No Man’s Sky is mechanically genius (an ode to procedural generation)

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No Man's Sky has been on my hotly anticipated list for so long, and you might remember that it has had particular mention in a...

MMO Mechanics: Creating engaging crafting mechanics

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I'm currently bogged down in an over-the-shoulder crafting blur, vicariously depleting gold and recommending several YouTube-approved crazy material gathering runs as I get my...

MMO Mechanics: Zonation and scaling mechanics in MMORPGs

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The recent E3 hubub about The Elder Scrolls Online new level syncing mechanics being extended has got me thinking all about the mechanics behind zones in MMOs,...

MMO Mechanics: Innovating mechanics to refresh Guild Wars 2

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I usually keep MMO Mechanics quite general by looking at several games as examples to highlight my point regarding the mechanics of choice in each article,...

MMO Mechanics: MMORPG expansions vs. sequels

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The recent news about EverQuest Next's cancellation has renewed the debate about whether or not MMOs should get sequels, which have given me plenty...

MMO Mechanics: Eight annoying MMORPG mechanics that grind my gears

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The inspiration behind this edition of MMO Mechanics is a recent conversation I had with my housemates about the column and the inner workings...

MMO Mechanics: MMORPG mechanics predictions for 2016

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In the last edition of MMO Mechanics, I looked back on 2015 and the mechanics I managed to squeeze into the column: We looked...

MMO Mechanics: 2015’s MMORPG mechanics in review

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It's my favourite time of the year once again: The mulled wine is flowing, the festive lights are all aglow, the weather outside is...

MMO Mechanics: Three game-changing movement mechanics

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In order to create the most truly challenging MMOs that connect players with the specific virtual environments they're traversing, developers have always worked on...

MMO Mechanics: Three ways non-MMO IPs could create great mechanics

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I really enjoy being a guest on Larry Everett's video series Massively Opinionated, a series in which MMO enthusiasts answer some tough questions and...

MMO Mechanics: Economic stagnation in MMO economies

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MMO economies are notoriously hard to balance, so most MMO players have seen the effects of stagnation and hyperinflation in an MMO economy for...

MMO Mechanics: Brilliant MMO boss mechanics

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I love a good boss fight as much as the next MMO player, and I'm sure I'm not alone in favouring fights that really...

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