anarchy online

Official Site: Anarchy Online
Studio: Funcom
Launch Date: June 27, 2001
Genre: Sci-fi Sandbox
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

The MOP Up: Guild Wars 2 reworks its Gyala Delve meta-event

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Guild Wars 2 pushed out a patch last week that adjusted how the Gyala Delve meta-event functions and doles out rewards. Part of this...

Tamriel Infinium: How ZeniMax should fix Elder Scrolls Online’s combat

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As much as there can be a consensus on anything in MMORPGs, it's generally -- but not universally -- agreed that something is rotten...

Massively Overthinking: That moment when you realize an MMO is truly something special

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MOP commenter Bruno tweeted something the other that that I thought would make a fun topic. Here's what he said, printed with permission: "Wanna know...
World Orlando Fontaine Warcraft, as always, is contractually obligated to show up here.

Why I Play: World of Warcraft, 2022 edition

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Have you ever watched The Good Place? If you haven't, I suggest you stop reading right now and go watch. Your life will be...

Massively Overthinking: What endgame content keeps you in an MMORPG long-term?

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A while back on the MassivelyOP Podcast, Justin and I were trying to sort through why New World's endgame hasn't had staying power with...

Massively Overthinking: Is old-school MMO dungeon-camping ever coming back?

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A while ago on the MOP Podcast, Justin and I randomly wound up on the topic of camping in MMOs - not pitching a...

Massively Overthinking: Is MMO class balance achievable – or even desirable?

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This past week, a chunk of the endgame-focused Guild Wars 2 community was up in arms over the profession balance update and the perception...

Massively Overthinking: The second big five MMOs

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So here in the MMORPG genre, we've been working under the assumption for the last few years that the "big five" MMOs that dominate...

Massively Overthinking: Which classic MMOs hold up the best visually in 2022?

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As one of our resident fans of old MMOs, I always have to clarify that it's the systems and ideas in old games that...

Massively Overthinking: ‘Every MMO inconvenience is someone else’s game’

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A while back, someone in our comments (I can't find it again, so I can't remember who!) dug up a quote from Raph Koster...
Got to know free.

The Daily Grind: What are some of the silliest mistakes you made while starting MMOs?

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Starting out brand-new in an MMORPG, especially one not long on the market, is a thrilling and heady journey of discovery. However, such journey...

Massively Overthinking: The MMO grudges we just can’t let go

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Back in April, MMO Fallout's Connor and I had a lil tweet convo about grudges. He was joking that there will be aged gamers...

Perfect Ten: MMO critters so cute it makes your teeth hurt

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I vividly remember a conversation I had with my then-girlfriend's parents back in 1996 about the potential of this growing "internet" phenomenon. With my...

The Game Archaeologist’s ultimate MMO archives v5.0

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It has been another thrilling year of exploring the relatively unknown or forgotten lands of MMORPG history here in The Game Archaeologist. From projects...
Please listen.

Massively Overthinking: What are your most on-brand MMORPG class archetypes?

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A while back in MOP's work chat, we were chatting about Guild Wars 2 End of Dragons and how its elite specs line up...

Massively Overthinking: Our favorite MMORPGs of all time, 2021 edition

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Five years ago this week - back in 2016 - the MOP team and readers did an epic Massively Overthinking picking out their top...

Perfect Ten: Shapeshifting classes in MMOs

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After my wife and I saw an X-Men movie a while back, we got into a discussion about what mutant power we'd pick for...
I'll be gone soon.

Massively Overthinking: MMO ideas that were ahead of their time

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I'm gonna say something wild right now: In some ways, CliffyB was ahead of his time. My husband and I came to this realization...
I'm sure it's a coincidence.

Craig Morrison announces his departure from Blizzard

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It's time for the departure of yet another name you might recognize from Blizzard, but you might recognize him from other projects as well....
Sort of?

The Game Archaeologist: Why 2008 was one of the wildest years for MMORPGs

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In the relatively short history of MMORPGs so far, there have been a few years that I would say were watershed moments for the...

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